Introduction

The cultural and generation gaps between the young and old have been growing in our modern age. This project introduces Age Invaders, a novel social physical game which allows the elderly to play harmoniously together with children in physical space. To design good games which are accessible for both children and the elderly can not only bridge the generational gap but also promote the elderly's mental and physical vitality.

Age Invaders uses a fusion of technology and art to make a new form from the traditional arcade game space invader which is played in the physical game space. The game parameters are adjusted such that older players have more time to react to slow rockets fired by young opponents; conversely young players have to react much faster ones launched by the older opponents. Thus this game balanced physical ability across generation.

Students will work as a team to create new game concepts including new hardware and software game interfaces to the system. The students will work in the team on one or multiple components.

The present system is quite complex to program and requires knowledge of C++. The idea is to program a toolkit that is easy for developers to write applcations, preferably for musicians, artists or teachers. This will expand the age invaders system to more creative uses.

Tasks for FYP students

  • Toolkit
    • Simple for general developers like musicians or teachers
      • Display LED images
      • RFID tracking of devices. (slippers)
      • Input/Output of other Bluetooth devices.
    • Extend to multiple uses
    • Modular and easily extendable
    • Burn images to EEPROM via Ethernet
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